There
are few things in this world I enjoy more than the Cthulhu mythos and
the works of H.P Lovecraft. The idea of malevolent entities of
uknowable power and influence perched on the edge of space and time,
waiting for the stars to be right to burst forth into our reality and
consume it just speaks to me. Gothic horror wows me because the
payoff is longer lasting. Its a creeping dread, rather than a bloody
spatter. Lovecraft's work makes me believe that
the Great Old Ones exist in a nebulous way I will never truly
understand, at once knowing that it is all just fiction and yet there
is a niggling feeling in the back of my skull that always asks,
"...or is it?"
All of that is why I had to pick up
Elder Sign from Fantasy Flight games on theme alone. It is a push
your luck dice and card game that can be played by 1-8 players and it
is fun. It is very luck based, so sometimes it can be truly
challenging, other times frustrating and still others a real
cakewalk.
The game in action |
Set inside a museum, there is
something breaking free amongst the exhibits and it is up to the
investigators to search the museum for clues and powerful Elder Signs
that can be used to lock that something away before it devours our
world. The cards represent a series of encounters that must be
completed by players to gain rewards, done so by rolling the dice
included and matching them to tasks on the card. Certain items,
spells and clues can be used to alter these rolls and help. Sometimes
monsters pop up, adding to or changing tasks and screwing up the
players' plans. After each player's turn, the clock advances and
every "midnight" changes the field in some way, usually for
the worse. If the player's don't find enough Elder Signs to win the
game befor the Doom track is filled (by various card effects), the
Great Old One breaks free and a battle ensues, usually ending badly
for the players.
I have only played the game solo,
but I really enjoy it. The theme may color my opinion on it, but I
think it executes that theme perfectly. When dealing with unknown
horrors, you rarely get what you want, always feel on the back foot
and sometimes winning that battle is impossible. And you never truly
know what is going to happen. Having randomly determined tasks and
results with ways to boost your chance of succeeding really makes
that come across. You use your artifact, spell or stick of dynamite,
roll the dice and hope for the best. And you can use any advantage
you can get because you need it.
All I need to take on eldritch horrors are a shotgun, my diary, some hooch and a steak. |
You can choose your investigators
and the Great Old One you want to fight, but I find that it makes it
too easy to find winning combinations. Some investigators can flat
out battle certain GOOs head to head. This might make for a great
"chosen one" feel once in a while, but it gets boring quick
if you can pick it every time. Randomly assigning investigators and
GOOs keeps the game fresh and ensures a challenge, in my opinion. I
also make the solo game a little harder for myself by not drawing a
new investigator if the one I'm using dies, therefore losing the
game. This gives a real feeling of being alone against the darkness
and speeds up game play a little too.
The
game has so many good points and a couple bad ones. Its realatively
cheap ($34.99 or less depending on online discounts), stays fresh,
beautiful artwork and has great theme. However, games take a pretty
long time to resolve (1-2 hours or so) and there are a lot of little
rules to remember. The rulebook could use a little better layout as
well, and luckily there are several "cheat sheets" (and other great resources) available.
There is only one thing in the game
I consider a lost opportunity: no miniatures! I know it would have
increased the cost, but some sort of pawn for moving the
investigators from card to card would have been nice. They have
included tokens, but these are small, flat and fiddly. Given that FFG
already produces miniatures for these same investigators (for Arkham
Horror and Mansions of Madness, which share the same characters),
unpainted versions would have been very cool to play with. Even
generic colored pawns, or larger tokens with stands would have
helped. I usually use one investigator solo, so I have taken using a
small Cthulhu statue from FFG's Bag of Cthulhu they sell. It looks
suitably creepy and does the job for me, but it would be hard to use
multiples and know whose is whose during multiplayer. I have also
taken the liberty of buying an FFG dice bag to use as a monster cup
and it makes drawing monsters much easier.
Plus it's filled with tentacle goodness. |
All said, though, I love this game.
It is a perfect way to spend a couple hours on a free day off,
certainly more engaging than a random movie off the TV. It can be
tough, outright brutal, but even when you lose you feel like you've
played a game. And you can always try to thwart the Great Old Ones
another time. Also, there is a tablet/smart phone version of
this game called Elder Sign: Omens available for $4.99. It plays a
little different, but is almost as good! Some people prefer it, but I
like my doom with a little tactile sensation.
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