Saturday, February 21, 2015

15mm Scale(s)

For a long time I have wanted to get into 15mm gaming.

If you have been doing 28mm gaming for essentially your entire gaming career, this can be a difficult thing to get into. A significant portion of your gaming investment goes to waste. Your terrain is almost all the wrong size, unless you imagine your little soldiers as fighting their battles in a land of giants. And your 28mm miniatures are titanic next to their smaller brethren. You might find one or two humans that could be hill giants, skeletons that could be bone giants, some rats and spiders that could be, well, giant rats and spiders. You see the common theme. Unless your collection is fairly scale generic, you can't use much.

I'm lucky in that, a while back, I made a small gaming board for Lord of the Rings skirmish, but it also doubles fantastically as a cave themed 15mm skirmish board for Song of Blades & Heroes. Add in a few rocky outcroppings and smaller ruin pieces and you have a nice underground (or ash waste) playing surface.


So that's terrain sorted, as least until I get inspired and build some more pieces. I do have a green grass board the same size, but I'd be pretty much just using the same pieces on that, plus a couple smaller trees. And the board is very old and showing some large bare patches in its outdated bright green flock. My goal is to someday refurbish that board but for now we'll stick to the underground.

Of course next I need some warbands. Like I said, I've been wanting to do something like this for a long time. Like years. Like a couple years ago when 15mm.co.uk was offering some of their lizardmen as a free sample. For the cost of shipping, I got 10 or so lizardmen, of which I have painted up five.




I also added a Reaper cobra familiar as a giant cave cobra. Buying it as a single piece actually cost me as much as the lizardmen, but I needed a small point filler. They aren't the most detailed, but I like these guys because they have a sort of Gorn/Trandoshan/Godzilla rubber-suit quality to them. They are quite charming.

You can find their warband roster right here.

Next I needed a suitable nemesis for my cave-dwelling lizardmen, a nemesis that also frequented the underground tunnels of the world. My answer came when Splintered Light put out some warbands of their dark elf line. Suitably painted they make some excellent Drow.





And Drow them up I did, with traditional dark armor, purple cloth, black skin and white hair. These guys were fun and super easy to paint, as were the lizardmen. At the smaller scales, drybrushing and washing goes even further than on 28mm, I think. I'm very pleased with the result on both warbands.

The dark elves also have a roster by the way, which you can find here.

And of course I cant leave off without giving you and action shot in their natural environment:


I have so enjoyed painting up these warbands that I have taken the liberty of picking up a couple more. Ral Partha Europe has a line of Blighthaven warbands, and I have purchased the dwarf and beastman packages. I can't wait to get them painted up, but lets face it, at my pace that may be a while.

In the meantime, though, happy gaming!

Monday, February 2, 2015

Bits & Bobs

I've had a bit of free time lately (read as "unemployed") and while I haven't done much in the way of big projects, I have had the chance to knock out a few mini-bits to enhance the games I play. I want to apologize for the photography here and in the last few months. The lighting in my new game room is atrocious and I'm trying to find a better way to do things. Right now these are taken in a small spot on my desk with my painting light.

The first thing I made up were a few treasure/magic item counters. Ostensibly they were made for use in Song of Blades & Heroes but they could also be used as generic objective tokens or to mark dropped equipment, or just as setting enhancers.



I had a lot of fun painting these up. The enchanted skull is may favorite and I think the freehand rune on top came out nicely. The shield is my least favorite because I really couldn't think of anything to make it seem really magical. I went with green, glowing eyes and another rune, but honestly it feels too subtle. Still, I'm happy with my work.

Next came a set of super-generic objective counters. It's just a set of scrolls based on pennies, and I didn't feel the need to spruce them up too much. They do the job though.


Finally, I wanted to add a couple of spell effect markers to my D&D adventures.


The ball of flame is a Reaper Bones orange translucent flame. It's going to be used to show the position of our gnome druid's flaming sphere spell, but it could also be used for a campfire or brazier in a pinch. Being orange already, I just drybrushed yellow, painted the base dungeon-y and called it finished.

The other marker is for my barbarian/cleric's spiritual weapon, and it is a scratch built piece. It consists of a Warhammer skeleton hand mounted on a paperclip. It got drybrushed for a ghostly effect and to give it some more character, I added a fallen branch to the base. The branch is a leftover Warhammer dryad arm. I'm really happy with how it came out and can't wait to use it to smite some foes!

And I will end things with an action shot...


Happy gaming!

Saturday, January 10, 2015

A Little Goblin Ingenuity

One thing I like to do is occasionally paint a miniature I wouldn't normally lay a brush on. Since I make my miniature purchase decisions, it doesn't happen often. But a ways back when I was starting to play in my current Pathfinder campaign, one of the other players brought a mini and wanted to know if he could borrow some paint. I have a "no lending" policy, but I did offer to paint it for him.

And after several weeks of busy life and procrastination, this is how it finally came out:



The model is some sort of goblin tinker, which is good because the player is playing a goblin tinker. I have no idea what company it is from and I honestly keep forgetting to ask. It is resin though and the detail is great. It also came on a little sprue with this guy:



The little robot servant actually came with two of the same arm (left) but it needed a morning star, so I found a little extra Warhammer bit and attached that. After that is was a simple metal drybrush and some washes. Both are small sized so they got stuck on pennies.

I'm really pleased with how the goblin came out and the robot is passable.  I'm especially happy with the detail on the goblin's face. And so is the player, so I guess that's what counts.

That's all for now. Happy gaming!

Sunday, December 28, 2014

Shadows of Brimstone Unboxing

December has been hectic as always so here I am posting at the end of the month, trying to say I made posts monthly in 2014. I'm still 4 days away from the new year, so I think it still counts. Anyway, I do have a purpose for this post beyond just shoring up the numbers. And to that point I just have five words for you:

Wild west Lovecraftian dungeon crawl.

That's a pretty exciting string of words right there. At least three of those words are my favorite things ever. And while I'm not the biggest fan of the western genre, I can appreciate a good gunfight. Moreover, I do enjoy WEIRD west stuff, so what I'm about to show you has me pretty excited.

YEEEEHAW!
That's right, my FLGS got in the retail version of Shadows of Brimstone! Right before Christmas I snatched one up as an early gift to myself. There are actually two base sets for the game, one set in a mine and the other in a swamp. I felt the mine was more western-y, so I got that one, but each set has different classes of character in it and I really want the preacher. I hope they put out a preacher add-on pack someday because I don't really want to pay $60-$85 (depending on where I buy it) for a guy in black frock.

Anyway, here you can see the back of the box with all its pretty pictures:



Opening it up, you get to see the sprues of plastic minis, all wrapped up in their baggies:


The sprue minis are interesting to me because this is Flying Frog Productions' first foray into more hobby-style miniatures. FFP's other games have more traditional board game minis: soft plastic, low detail and pre-assembled. But more on that later...

You can also see the card decks, and below the minis we have the rule books and game sheets:





As you can see there are four classes included, and the back side of each sheet has the gender-swapped version of the same name on the back, except for the Saloon Girl. Her male counterpart is called the Piano Player. But then maybe I'm not so sure...
 

Yep, the Piano Player is totally a woman in drag. Which makes sense. No self-respecting gunfighter is going to take a painted working girl into a monster battle. So she's gotta slap on a fake mustache to get in on the action. Or maybe he's just a really effeminate guy who turns out to be a total hard-ass when the tentacles hit the fan. Either way, I chuckled.

Under the sheets and cards we find bases, one of FFP's famous game soundtracks and dice:



That yellow die is the Peril die and is used to generate the number of monsters that appear in some encounters. Its faces number 3, 3, 4, 4, 5 and 6, so you can see tons of monsters pop out if you're made to roll it more than once.  It's also nice to see an eight-sider in there because those are rare in games that aren't based on D&D.

Lifting up the insert shows us the sheets of tiles and counters:


Punching out these leaves you with something that looks like this:


Yep each of those stacks of counters is a single type of counter, excepting when there were so many I had to make double stacks for the ones they includes ridiculous amounts of. May God have mercy upon your baggie supply.

Speaking of which, those three card decks you saw earlier? That was a lie:


Those decks break down into tons of tiny decks that you use all of to play the game. All of them. You might end up not using a deck simply because you didn't draw the right cards, but the chance still exists that you might need to draw from it, so shuffle all of those cards. Every. Game.

Back to the tiles, all of them are jigsaw ended so they stay together, and double-sided for when you travel through gates to other dimensions. They look very pretty when put together:


I set about assembling the miniatures, which could have been easier. Flying Frog really tried to produce good, multi-part miniatures, but their inexperience shows through. They weren't the worst I've had to put together, but the combination of lack of instructions, poor sprue vent placement and odd piece keys (with sprue vents poorly placed on them) made it slow going. Luckily I had a little help:

"Can I eat that one? I'll eat that one."
Eventually I ended up with these nasty critters:




And the intrepid heroes:


Now these are all nice minis, but they really could have been soft plastic board game minis. The details are already a bit soft and most of them are reasonably simple models that could have been single-piece cast. I know that FFP want's to push this game as a "hobby system" rather than a simple board game, but they ended up with minis that are neither showpiece quality or easy to get playing with right away. It was a nice try but I think they will alienate pure board game players and miniatures gamers will just supply replacement pieces from other companies that are higher quality.

That said, there is a great game in this box. The rulebook is a little scattered but the info is all there, and BoardGameGeek has an extremely useful rules reference sheet to help get you headed in the right direction. It plays well solo, and scales for between 1 and 6 characters, providing you have the other core to expand past four.

It plays as a pretty simple "place next tile and fight the monsters there" exploration game, similar to Warhammer Quest of old. There are 12 or so scenarios with special rules to make each different and a system of experience to have your character progress from game to game. You can even take trips into town for more adventures. With skills, gear, artifacts, mutations and stat increases, each character quickly becomes unique over the course of a few games.

I got to play an extremely short first game, subbing in Mick Francis for the gunslinger so I could have a pretty painted mini.


As you can see, the game takes up a pretty large space...


And after only two rooms, I hit the objective. Don't worry, I still had plenty of monsters to fight.

"All this for only D6 dark stone each?"
All in all, it was a blast, and I imagine longer games would be even more fun. Mick and the unnamed marshal have enough experience to level, so I'm sure I'll be planning another game soon. If you like westerns with monsters and exploration, you won't be disappointed if you pick this up.

Happy gaming!

Thursday, November 20, 2014

Creating Quests For Deep Dark Dungeons

The rules for Deep Dark Dungeons have been available for a while now and I hope everyone has been having fun trying them out. However, I'm sure by now everyone is also sick of using the random encounter tables in the book and want to know how to craft their own encounters.


The book actually recommends using your own collection of miniatures to craft your own encounters but gives very little idea of how to do that. So I thought in this post I would do about showing how I set up a quest, complete with encounter tables.

To start, I begin with a map. The book recommends a minimum of 4 rooms, but honestly that's a very short game with very little action. It works if you have time or space constraints but not ideal. My sweet spot is around 6 rooms. Anything larger starts to get dangerous but can make for a great marathon. Larger dungeons are also better for stronger groups of heroes. With that in mind, I set up this dungeon.


Six rooms, all left empty to be filled with furniture as the game goes on. Doors, of course, will be set up as the heroes encounter them. Speaking of heroes, the next thing I need is a group of brave victims to tell me how tough my encounters will be. I chose to do a Low Level adventure of 160 points, as I wanted this to be the start of a new campaign. The heroes chosen are:

Dwarf Warrior (40 points) Q3+, C4 Short Move, Steadfast
Human Cleric (36 points) Q3+, C3 Lethal vs Undead
Elf Ranger (45 points) Q2+, C3 Stealth
Human Wizard (40 points) Q3+, C1 Magic-User 


Obviously it's a little over 160 but that's not so big a deal. The idea is to get a fun group together. Now I need a pool of miniatures to create my encounters. Since I have boatloads of monsters to choose from, I decided to restrict myself to the drow box set from Dungeon Command


Not only did this give me a bunch of nice pre-paints to play with but saved me having to make too many decisions on what to use. 

When designing encounters, I like to start with the Final Challenge. It gives me an idea of who my bad guy is and helps me work out the theme if I haven't chosen one. For example, if I had chosen an Orc warlord, my normal encounters would contain lots of orc and goblin warriors, with some champions, ogres or trolls for challenging encounters. In this case, I wanted the Drow priestess to be the big bad, along with a couple of big spiders. With no easy stats in the SBH books already, I turned to the SBH warband calculator.

The final challenge is 2/3 of the heroes' point cost so that works out to around 106 points. It should also contain at least one personality. No need to be too exact and it's supposed to be a challenge, so I chose one priestess and two spiders.

Final Challenge (117 points)
Dark Elf Priestess (63 points) Q2+, C2 Evil, Magic-User
2 Medium Giant Spider (27 points each) Q4+, C3 Animal, Clinging, Poison

The Normal encounters came next. Normal encounters are worth 1/3 of the heroes' point total and should be made up of multiple non-personalities. Single models can be used for strong figures but single models can be ganged up on quickly, so they should be played craftily or be a little stronger than normal. You can make up as many encounters as you want but I like to stick to 6, since I can put it on a handy-dandy D6 table. As long as you can randomize what shows up, feel free to use any method you want.

Normal Encounters (D6)

1) 2 Medium Giant Spider
2) Dark Elf Crossbowman
3) 2 Dark Elf Warriors
4) Dark Elf Warrior + Dark Elf Crossbowman
5) Shadow Mastiff
6) Dark Elf Warrior + Medium Giant Spider

Shadow Mastiff (48 points) Q3+, C3 Dashing, Free Disengage, Stealth

As you can see, I chose Dark Elves from the SGD book and added the Medium Giant Spiders from above. The only new model on the list is the Shadow Mastiff. All encounters are around 53 points, but once again not quite exact. You want fun encounters, not a math problem. 

Challenging encounters finish off our list. Challenging should be around 1/2 the heroes' total and generally consist of single, powerful models, which may be personalities. Multiple models can also be used though, if they number close to the amount of heroes or more.

Challenging Encounters (D6)

1) Giant Spider
2) Dark Elf Witch + 2 Dark Elf Warriors
3) Dark Elf Witch Dancer
4) Drider
5) Umber Hulk
6) Dark Elf Witch + Shadow Mastiff

Drider (82 points) Q3+, C3 Big, Clinging, Evil, Magic-User, Magic Resistance
Umber Hulk (82 points) Q3+, C4 Big, Distract, Heavy Armor, Stealth*

*If Song of Wind & Water is available, use Burrowing instead of Stealth (84 points)

Once again, I stuck to stats from SBH and SGD with a couple new monsters thrown in. All come out to around 80 points as well. When making encounters I try to stick with abilities from SBH and SGD because that's what the rules are designed around, but really any SBH supplement can be used. That's why Burrowing is given as an option for the Umber Hulk. The system is totally flexible, though some abilities from other books might be totally useless in a dungeon.

And that's it. It really is just that simple to create your own encounter tables and work up your own quests. You can even take it one step further and create your own tables for furniture and the like, Just make sure you are making fun adventures for yourself, using your stock of minis.

And if anyone wants all the tables above in a handy PDF form, you can get them right HERE.

Happy gaming!

Wednesday, October 29, 2014

Twisting Catacombs Kickstarter

As you all know, I am a huge dungeon crawl fan. This blog was originally conceived to follow my 3D dungeon project, which despite little-to-no progress of late, is still ongoing. I painted two very boring doors the other day. I still have to expan with a couple more rooms, but what a dungeon really needs is lots of furniture. Rooms are essentially a series of squares and rectangles, but furniture is what makes it look alive and lived in. Even a small table gives it a story. Is it a dining table? A card table for Three Dragon Ante? Someplace to lay bodies for experiments? It's all in how you use it.

I have some furniture, but most is dwarven styled and not very generic, because it comes frome Games Workshop's Mines of Moria set. I also have a couple random pieces from Reaper Bones and one table I made myself. So I was really excited to find a Kickstarter campaign for some extremely nice furniture at an incredibly reasonable price.

https://www.kickstarter.com/projects/1207385459/twisting-catacombs-miniature-dungeon-scenery
Twisting Catacombs has a perfect array of basic dungeon furniture. My ideal, of course, is what was provided in the old HeroQuest board game and is the core of my own Deep Dark Dungeons rules where scenic features are concerned. So obviously I was drawn to the Classic Dungeon Dweller Pledge.


Great stuff, isn't it? And there's a ton of other items as well, including some very unique pieces. The only catch is that there are only 3 more days to get in on this! If you have a dungeon that needs dressing, Twisting Catacombs is the perfect way to dress it up. So check it out, pledge and then set up a miniature orc tea-party when it arrives.

Happy gaming!

Monday, October 27, 2014

Relic Knights First Impressions

Recently I went to the first annual Vermont Comic Con. The con itself doesn't warrant a report. It was small, few guests of importance and while there were a lot of great costumes, there were also some dreadful ones too. I'm not complaining. It's the first year and it was bound to be a small show. I just don't think it needs a blog post.

That being said, one of the vendors there, Brap's Magic, had a demo of Relic Knights going and I just happened to be wandering through the gaming area at the time. I didn't see much, but I was instantly hooked.

And, honestly, how could you not be?
Now, I am already a fan of Soda Pop Miniatures' stuff through Super Dungeon Explore. I own the first edition of that and went whole hog on Forgotten King, which I can't wait for. Relic Knights had been on my radar during the Kickstarter but I didn't take the plunge. I totally missed that it came out this summer. Since fortune had placed it in front of me, I decided to take the plunge and bough two faction starters for a little less than 80 bucks.

When I choose factions for games, I generally take a few things into account: looks, playstyle, relative power, etc. I also choose two factions for any game because I anticipate having to either play alone or teach others how to play who will never buy in themselves. I also like to have some variety of choice, since if I hate how one faction plays I have another to fall back on.

My reasons for choosing Cerci Speed Circuit as my main faction was neither deep nor carefully calculated.


Cerci is sort of the "fan service" faction and it has a lot of ladies with big boobs on fast machines or carrying around big wrenches. But most importantly to me, the lady on the cover in the white suit is Marie-Claude, the in-game representation of model, cosplay enthusiast and occasional Soda Pop Girl, Marie-Claude Bourbonnais.

She even has a cosplay costume for the character!
She is rather popular among Soda Pop fans and the company has worked her into their games. I also have the SDE version of her coming for Forgotten King and I'm so excited. Mari-Claude is one of my favorite cosplay ladies so it's great to get her in miniature form.

My second faction choice was more an effort to choose something opposite to the first. Cerci is good, fast, wears revealing clothing, is relatively weak in combat and has a lot of healing. I ended up choosing Black Diamond to counter all that.


Black Diamond are unscrupulous mercenaries, have lots of heavy armor, are slow-ish but have great ranged attacks. They don't heal but they have armor and numbers. While a few of the other BD members bust out the sexy gear, the battle box has none of that. Plus I also ended up with boxes that were green and purple, colors I really like, so maybe that was a subconscious factor.

I've had these things for all of 24 hours, so take anything I say from here on out with a grain of salt. These are my first impressions, so this is kind of like an unboxing rather than a review. That said, I have read the rulebook like 3 times now, so I have a little idea of what's going on.

All in all the battle boxes are great deals. Like most starters, they don't necessarily have the best troops in them but you get pretty close to a minimum starting force and play just fine out of the box if you don't mind playing small games. Both boxes contain exactly 27 points of models and it would only take one more purchase to take it up to the minimum 35 point game size.



The box contains not only models but all of their stat cards, a play mat to track activations, an Esper battle deck (which everyone needs to play), essential game tokens and a rule book. This rule book isn't a page of quickstart rules but the full rulebook minus the fluff. It has REALLY tiny text and there are more than a few typos, but the rules are all there and it seems like a fun game.

The models themselves are good quality resin-plastic. The facial details could be a little sharper, so that might be a challenge if I ever decide to paint them. They were fairly easy to assemble, except for the Cerci Royal Wrecker. Never again. If you get one, my advice is to assemble the torso first, then the legs and attach together after. Mine is missing a piece because I couldn't fit it in after I glued the legs on. Don't repeat my mistakes.



I don't know much about the fluff but the general gist from the book is that a force called the Darkspace Calamity has devoured the universe except for one last galaxy. In this galaxy, there are people called Knights who can manipulate a power called Esper and have companions formed out of pure Esper called Cyphers. These Cyphers greatly augment the Knight's power. The most powerful Knights are Relic Knights, who a have found ancient Esper powered machines to ride into battle. During the Darkspace Calamity, these knights are trying to push back the encroaching darkness, but some are trying to help it or are taking advantage of the chaos.

The game itself plays pretty slick. You have a cadre of models led buy a knight (either relic or questing) and the two sides battle it out over objectives set at the start of the game. The most interesting thing about the game is there are no dice. Each character has a set of actions that are powered by Esper, which is generated by drawing cards from the battle deck. Each card has a primary Esper type, which is worth two points, and a secondary type worth one. You can either pay for an action, which then goes off automatically, or you can't. Some actions, like attacks, your opponent can use actions to defend against.


Players alternate activations in the order they set the game up at the start of the turn, meaning that the battle has a constant flow. There is very little downtime for either player. Movement is fairly unique in that all models have two movements, one before an action and one after. This means there is a lot of maneuvering going on, which helps give more tactical depth to what is generally a skirmish game with very few units.

Scenarios are also generated using the battle deck by flipping over a card for each player. The primary Esper type defines that players primary objective and the secondary type the secondary objective, as outlined in the book for each type. This means that both players will rarely be working toward the same goal and each game will be very different from the last. Games also take up very little space, playing on either a 3'x3' or 4'x4' board depending on game size. That said, you will need some space to line up activation cards and battle decks which are pretty necessary for game play, so don't get rid of those 4'x6' tables yet.

So in summary:

Things I Like

  • Marie-Claude!
  • Skirmish size
  • Diceless
  • Anime style
  • Tons of scenarios
  • Forlorn hope setting without any "grim-darky-ness"
  • Starters are a great deal
Things I Don't Like
  • Not a ton of fluff available outside of buying the main rulebook.
  • Details on minis could be a little sharper.
  • Game is highly reliant on tokens/markers with generic numbers on them, necessitating keeping notes. I hate note-keeping in miniatures games.
So obviously more pros than cons and I can't wait to try a few games out. I'm not sure that I will expand my forces out very much beyond the starters, but there are a couple models I think I will have to pick up based on looks alone. And it's hard not to fall into that "must have minimum 35 points" trap.

That's it for my initial thoughts on Relic Knights. Happy gaming!