Wednesday, April 18, 2012

Battle Report: Sanctify The Tomb!

It has been a while since I posted and life has finally calmed down enough for me to get some good gaming in. I got in a quick and dirty Song of Blades and Heroes skirmish and took some pictures so I could share.

This skirmish is a scenario of my own devising. In it, a group of adventurers has heard that an ancient tomb of a fallen evil warlord lies in the nearby woods, and that a Death Priest may be looking to resurrect him as an undead terror for her nefarious purposes. After much searching, the adventurer's find the tomb, but the Death Priest has also arrived with her orc minions!

The battlefield:

 The warlord's tomb, using some of my dungeon project pieces:

The Adventurers:

The heroes consist of:

Barkos, Human Paladin: Q3+ C4 Fearless, Heavy Armor, Paladin
Dorin, Dwarf Fighter: Q3+ C5 Fearless, Short Move
Handon, Human Templar: Q3+ C3, Heavy Armor, Lethal vs. Undead
Tellethial, Elf Ranger: Q2+ C4 Forester, Stealth
Hawkins, Human Rogue Q3+ C3 Acrobat, Stealth, Traps
Elrais, Elf Wizard Q2+ C0 Magic User

The Death Priest and her minions:

Naraia, Death Priest: Q3+ C3 Evil, Heavy Armor, Leader, Necromancer
4 Orc Warriors: Q4+ C3

The forces assemble, each rushing to reach the tomb. Handon must use his Templar rights to sanctify the tomb by using a total of 3 actions (over any amount of turns), after which the warlord may not be raised as undead. Naraia must spend a total of 3 actions (over any number of turns) to raise the warlord to fight on her side. The warlord is Q3+ C5 Evil, Terror, Tough, Undead. In either case, the battle continues until all models on one side are dead.

The forces gather:

And both begin the mad dash for the tomb's entrance:

The orc line crashes into the heroes, cutting them off from the tomb:

And though the ranger and templar cut down a few orcs and send anther fleeing,

Naraia manages to sneak past and start her ritual of undeath!

A single orc guards the doorway, only to be transfixed by the wizard

Naraia makes progress:

The orc guard is cut down too late and the Death Priest finishes her spell. The warlord rises to to her bidding!

 The ranger rushes to engage the warlord but is slain. The warlord engages the paladin, but is dealt a harsh blow by the holy warrior's blade!

The wizard weaves a spell around the warlord, allowing Handon and Barkos to use their skills at fighting evil to injure the warlord further!

But the Death Priest raises the slain ranger to fight against his former comrades while they are kept at bay!

Handon banishes the warlord back to the nether-realm as Naraia fights Barkos, trying to find a way past to escape!

The now undead Elf moves forward and slays Handon, his skills with the blade apparently undulled by death.

 Enraged, Dorin charges through and destroys the walking corpse of his former friend:

Then turns his axe in the Death Priest, felling her and ending her evil! The heroes win the day!

I really enjoyed this skirmish, and especially liked having a secondary objective to achieve. You might not that the Death Priests initial force was weaker than the heroes. That is because I wanted to create a narrative scenario instead of a straight fight. It sets the heroes up for a win, yes, but the evil side comes out a little stronger with the warlord on their side. I have a feeling he would have been tougher if my rolls had come out better and he hadn't been up against the two most lethal figures (vs evil AND undead) on the opposing side.

All in all, it was a fun story to act out. The scenery really set the mood and using the dungeon pieces for the tomb worked out really well. I can't wait to finish the project so I can run full dungeon adventures!

1 comment:

  1. Great report! I like the narrative flow you've given it (better than the 'I rolled two 3s, then he rolled a 4 etc')

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