As with most geeks, I am a fan of all things Star Wars. I may have opinions on how the prequels were made and vociferously boycott new editions on blu-ray (while secretly coveting them and hoping someone buys me a "misguided" present), but I consume it all. Movies, Legos, action figures, collectibles and, most importantly, games!
However, most Star Wars games have left me flat over the years. They have run the gamut of too kiddy (Epic Duels) to too complicated (WEG miniatures system) or have been too commercial. Even Wizards of the Coast's miniatures games didn't quite "feel" Star Wars. So when I saw X-Wing announced by a company whose games I love for their production value and decent rules, I was ecstatic. This, I told myself, would be my "new hope".
You should probably prepare yourself for a lot of bad Star Wars puns like that.
And there I was, staring at the words "in stock" on my screen. Now, it's not as if I hadn't already pre-ordered one of everything X-Wing already from Coolstuffinc. But I had saved aside enough money to purchase one extra core set if I found it in a physical store before my loot arrived. I had been waiting about a year for this game and I wanted it NOW.
Fortunately, my wife was not there to here the squeal of girlish glee that echoed through the house, nor witness the ritualistic celebration dance of my people that followed.
|It was something similar to this. But not as pretty.|
|Just look at it. You know I'm right.|
The box is typical FFG quality, sturdy and linen printed. It was slimmer than I expected, similar to their Silver Line boxes such as Elder Sign or Rune Age. It also has a cut-out window in the front, which allows the plastic pack of ships to show through. It also means that unless you leave that pack in the box, you have a hole in the cover.
For once FFG has included an insert that will actually store the contents after opening. However, don't expect it to store any more than that. And you have to put the ships back in the way you found them or things will fall out of the hole in the box top. If you buy expansions, expect to have to find another option for storage unless you enjoy picking up a million counters off the floor.
The damage cards and upgrade cards are the mini size, but judge them by their size you should not. They are covered with beautiful artwork and are high quality. The upgrade cards probably could have been full size, but the damage cards benefit from being small, since they are used somewhat like counters to mark damage on individual ships.
The rule book is surprisingly well laid out for an FFG book. The rules are laid out clearly and concisely, with lots of sidebars and examples. They include quick start rules, but the game is honestly so easy to pick up they are hardly needed. The book describes the basic game using the box components, squad building rules for when you have added a few more ships and a 3 different scenarios in case just blowing each other up gets boring.
The counters come in sturdy, well laid out sheets. However this:
Quickly turns into this:
A little organization and you have several piles of counters that all mean different things:
You have your various status tokens, such as shields, target locks, stress and action tokens. These are all used to make ships on the table so you know what you are doing. There are also number tokens so you can mark out which ships are which if multiples of the same ship/pilot are being fielded.
Finally we have the stars of the show, the ships and the dice! The dice are pretty simple: attack dice have attack stuff and defend dice have defend stuff. Both have focus results that can be turned into or attack or defend stuff. The dice probably could have been a little more high quality, but they aren't bad and get the job done. Bonus for the choice to use D8s, since D6s are so prevalent in games.
The ships themselves are amazing. They are totally in scale to each other, universe-wise, and are painted to a pretty high standard. They are at least as good as I could do, which is rare among pre-painted minis and they show no signs of warping. They are also pretty big for starfighters, sitting on 40mm bases and are held up by flight stands. On the one hand flight stands always look amazing, but on the other hand, they are fragile. I expect to snap at least a couple. Luckily you get a few extra, originally intended to add extra height if you want but they will soon be pressed into service as replacements, I'm sure. The ships themselves are also pretty delicate as well. They are made of a plastic resin instead of the rubbery plastic most pre-paints are made of. I can see them easily snapping if too much pressure is applied, especially the attack foils on the X-wing. Be warned if you are a wookie or just have especially meaty hands.
That's it for now. Hopefully I will be able to do a battle report/rules review soon. To whet your appetite, here's a shot of the minis on the table, ready for battle.
Happy gaming and may the Force be with you!
I don't suppose you have any of the old micro machine versions around for a size comparison.ReplyDelete
Sadly, no. It's been a long time since I've had any of those in my collection.Delete
so there's only 3 fighter come in the core set?ReplyDelete
Yes, but given the small play area and size of the ships, you'll soon find that's plenty starting out. It's also about a 3rd of a constructed force. The game plays so that ships stick around for a while and take a few hits, so rarely does anything get "one shotted". There's plenty of maneuvering to do. I can actually see a table with more than 3-4 ships a side getting crowded quick.Delete
this game totally remind me of Wings of Glory (or Wings of War for thier original name)Delete
the mechanic of the game look almost the same, i wonder if the mission will the same style as well.
I've never played WoG but it has been compared to it. I gather WoG used aDelete
card based maneuver system that preplotted moves. This uses a dial system. I have enjoyed the one game I have played s far!
the preplotted move and the dial system is pretty much the same idea, since both are hidden until everyone is ready.Delete
i have played couple WoG so far, but all game seem to be ended up the same dog fight instead of actually attempt to do a mission.
so i'm wondering how the mission in this game go?
This *is* Wings of War, completely re-skinned. Same initial mechanics given some FFG chrome.Delete
All I've done is dogfight so far, but I can easily see missions working well.
The 3 missions are: protect a transport, disabled fighter trying to escape and collecting beacons. It wouldn't be hard to design your own though.ReplyDelete
ic, i will definitely take a closer look and decide if this game will be good for my group, thanksDelete
About to open this as I type this. Really looking forward to it. I played a little Wings of War a while back, but the theme really does it for me (also, this has the ships, which weren't available yet when I played WoW, although I know they've been out for a long time). Glad it got released, since it was holding up my order with Android: Netrunner in it. Going to be a good weekend. Very nice unboxing post.ReplyDelete